ScreenShield: move lock status handling to use session mode
Have distinct session modes for the lock screen and the unlock dialog,
and rework the logic in ScreenShield to have the lock-screen mode stack
onto the unlock-dialog mode (where applicable)
If an actors is not mapped (visible and all parents visible), then don't
allow navigating focus to it.
This fixes a regression in the keyboard navigation of the panel with
invisibile items.
Debarshi Ray [Mon, 10 Sep 2012 15:41:30 +0000 (17:41 +0200)]
messageTray: Restyle the summary counters
They are bigger and show an ellipsis if the count goes over 99. They
now have a blurred background and a drop shadow based on
data/theme/close-window.svg.
MessageTray: fix unexpanded height when receiving multiple telepathy messages
ClutterBinLayout is so amazingly broken: it uses the y_expand property to
find out if the children needs to honor alignment/fill, but that property is
"bubbled up" from the grand-children, so the notificationWidget would notice
the y_expand on the notificationBin (necessary to make the layout manager on
notificationWidget honor the alignment property for the bin), and would
receive the full height of the MessageTray actor from the parent's layout manager,
resulting in a notificationWidget shifting up, with the notification detached
from the screen.
Debarshi Ray [Sat, 1 Sep 2012 14:42:50 +0000 (16:42 +0200)]
boxpointer: Avoid malformed boxpointer arrow
If the arrow's origin is so close to the edge that the arrow will not
be isosceles, we try to compensate as follows:
- We skip the rounded corner and settle for a right angled arrow as
as shown below.
|\_____
|
|
- If the arrow was going to be acute angled, we move the position of
the box to maintain the arrow's accuracy.
sessionMode: Introduce the concept of "primary" modes
With the recent session mode changes, there is now a mix of modes
that are meant to apply to the entire session (specified as parameter
to the --mode command line switch) and temporary modes like the lock
screen; introduce a property to make the difference explicit, and only
allow "primary" modes to be specified on the command line.
Users of GrabHelper.grab() espect that the actor parameter (or one of its
children) will receive focus, irrespective of the previous focus location.
This fixes the key focus on the chat entry when expanding the notification.
popupMenu: Don't always ignore SubMenu children in width requests
Hidden children are currently ignored in width requests; in the
case of submenu items, this results in abrupt width changes of
open menus when the corresponding SubMenuMenuItem is toggled.
To fix, only ignore SubMenu children when the corresponding
SubMenuMenuItem is hidden as well.
popupSubMenu: Only remove padding when scrollbar is shown
The special padding rules for submenu items currently ensure that
content aligns properly when the scrollbar is shown. While they
work nicely for the network menu, it looks odd for non-scrolled
submenus, so make this case explicit by introducing a :scrolled
pseudo class and adjust the style rules to use it.
st_texture_cache_load_from_raw() enforces a square ClutterTexture,
resulting in the texture being stretched if the passed in image
data has a different width:height ratio.
Add padding in those cases as we already do when loading from pixbufs.
The searchProvider interface originally used a GetResultMeta method to
return meta data of a single id; when it was changed to GetResultMetas,
the return value was not updated accordingly.
unlockDialog: Fix centering of label in screen shield
The code here was trying to center the label, but that didn't
happen because we allocated the entire space to the label, which
still plonks it at the top.
AutorunManager: fix regression from the components rewrite
Message tray sources cannot be reused after destruction, so connect
to 'destroy' signal and clear out the previous one.
Also, fix some code paths that used the autorun manager incorrectly.
Don't start new components when activating the screen-shield in gdm
Previous code was activating the networkAgent and telepathyClient
in the lock-screen, irrespective of the previous mode.
Now it checks if the session mode is locked down, and if so it refuses
to start new components.
Previous code had a mixture of fixed positioning and ClutterBinLayout,
and this was broken badly for autorun notifications.
Rewrite to use ClutterBinLayout and Clutter properties exclusively.
Clutter will try to unmap during a dispose if we have a parent, so if we
set our own actor to NULL before the chain up, we're going to attempt to
unmap our own NULL actor. Fix that by swapping the order in which we
chain up.
The default filename isn't localized and isn't the same one that
the shell sets. Just remove the fallback mechanism, and abort
recording if somebody didn't set the filename
Panel already forces each item to be a PanelMenu.Button, so it's better
to have the latter handle the bin container too, instead of attaching
a private property that might collide with internal usage by the indicator.
VolumeMenu: read output and input if PulseAudio is already ready when constructing
Previously we would only read the default sink and default source when
the connection to PulseAudio succeded. This worked because all VolumeMenu
users where initialized synchronously during shell load.
With the recent session mode changes though, the lock screen menu is
created on demand, and when it loads PA is already connected, so
it doesn't update the sliders.
ScreenShield: use session mode to handle the GDM login dialog
Have main.js call .showDialog() when going back from the lock-screen, instead
of using the return value of createUnlockDialog to know if the dialog
was persistent.
_keepDialog is still used as LoginDialog cannot really be destroyed,
and cancelling it does not destroy it.
The sudden transition from the lock screen to the user session
may be a bit sudden and overwhelming. Make ourselves more shell-like
by resizing out the screen shield according to mockups.
sessionMode: Inherit from a more restrictive session mode by default
It makes more sense to define session modes in terms of what you're
adding to the bare shell, not in terms of what you're taking away
from the user session.
userMenu: Don't update the presence icon immediately
If we don't freeze the presence icon, we can end up in a place where
we'll be updating the icon before we fade out the panel indicators when
coming back from the lock screen.
Components are pieces of the shell code that can be added/removed
at runtime, like extension, but are tied more directly to a session
mode. The session polkit agent, the network agent, autorun/automount,
are all components, keyring, recorder and telepathy client are all
now copmonents.
sessionMode: Allow changing the session mode at runtime
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.
Login/UnlockDialog: don't reset immediately if auth fails
Instead of showing a notification, add a small message immediately
below the entry, and give the user two more attempts to login,
before going back to the welcome or lock screen.
calendar: Launch the calendar server with DBus autostart
The supposed reason for launching the calendar server in a peculiar
way was so that the process would be killed when the Shell was killed,
but that didn't actually work. Launch the calendar server through auto-start,
and persist all throughout the session.
ScreenShield/MessageTray: fix crash after the introduction of close buttons
Commit 5c6b1fd0c modified the hierarchy of SummaryItem contents, by
introducing a notificationStackWidget in place of the StackView, but
forgot to update the bits in ScreenShield.NotificationsBox that accessed
and reparented that directly, causing a crash by invalid theme node access.
We already could build the right part of the panel declaratively according
to the session mode. Extend that to handle the left and center parts.
Also, move the mapping from the roles to the classes in panel.js, as it shared
by all modes.
Ensure that all async callbacks check and ignore G_IO_ERROR_CANCELLED.
Ensure that all runs of authentication have their own GCancellable, so
that .begin() can be called multiple times on the same user verifier.
Check for fingerprint reader when beginning authentication, and not
when reset by GDM.
Debarshi Ray [Sun, 2 Sep 2012 15:19:45 +0000 (17:19 +0200)]
theme: Tweak the padding of #summary-mode
Change the padding values of #summary-mode to be 6px on right and left
to match the values in .summary-source, which determine the padding
between the top and bottom edges of the tray and the items.
ScreenShield: add a drop shadow to the animated arrows
Introduce a StShadowHelper to manage drop shadows from JS (which
cannot use Cogl directly), and use it in a new StWidget-derived
JS class to draw the arrow.
User testing has shown that it is not discoverable that the whole
lock screen can be dragged. A new mockup includes more arrows
and a short animation every 4 seconds.
MessageTray: escape the tray when a legacy icon is clicked
Legacy tray icons may want to take a pointer grab to show a popup menu,
and this is incompatible with message tray modality. To solve this,
escape the tray when forwarding clicks to the tray icons, and wait
for the input mode change to actually synthetize the X event.
Debarshi Ray [Fri, 31 Aug 2012 22:49:14 +0000 (00:49 +0200)]
boxpointer: Use the -arrow-rise as padding instead of a magic number
This makes sense if we want to follow what the following comment says:
// We also want to keep it onscreen, and separated from the
// edge by the same distance as the main part of the box is
// separated from its sourceActor
Using a magic number violates the "separated from the edge ...
separated from its sourceActor" part.